Ad Formats
Dimensional Ads
Display, video, and 3D placements dynamically anchored to real surfaces in the user's environment. Context-aware, cookie-free targeting by architecture.
What Are Dimensional Ads?
Dimensional placements use the device's spatial understanding of the world — floor planes, walls, tables — to anchor ad surfaces in real space. Unlike overlay ads that live in UI windows, dimensional ads exist in the user's environment and move with the world as they look around.
Privacy by Design
Dimensional ads are targeted by environment geometry — floor vs. wall vs. table — not by user identity. No cookies, no device fingerprinting. Targeting is fully contextual.
Placement Types
Flat display or video panel anchored to a wall or large vertical surface.
Compact placement anchored to horizontal surfaces like desks or coffee tables.
Photorealistic 3D product model placed in the scene. Supports USDZ and GLB.
Prerequisites
- ✓ ARKit (visionOS) or ARCore / Android XR scene understanding enabled in your app
- ✓ Camera and world-tracking permissions granted by the user
- ✓ Placement type set to Dimensional in the dashboard
Adding a Dimensional Placement
Dimensional placements are added to a RealityKit scene (visionOS) or ARCore session (Android XR). The SDK handles surface detection and anchor lifecycle automatically.
import PrismAR
import RealityKit
import SwiftUI
struct ImmersiveView: View {
var body: some View {
RealityView { content in
// The SDK registers surface anchors and
// places ads when suitable surfaces are found.
await PrismAR.addDimensionalPlacement(
to: content,
placementId: "YOUR_DIMENSIONAL_PLACEMENT_ID",
surfaceType: .wall // .floor, .table, .any
)
}
}
}import ai.prismar.sdk.DimensionalPlacement
import ai.prismar.sdk.SurfaceType
// In your ARCore session update loop:
PrismAR.configureDimensional(
session = arSession,
placementId = "YOUR_DIMENSIONAL_PLACEMENT_ID",
surfaceType = SurfaceType.WALL // FLOOR, TABLE, ANY
)3D Creative Specs
| Attribute | visionOS | Android XR |
|---|---|---|
| Format | USDZ | GLB / GLTF 2.0 |
| Max file size | 50 MB | 50 MB |
| Max polygons | 100k triangles | 100k triangles |
| Animations | USD Skeletal / USDZ | glTF animations |
| Textures | 4096 × 4096 max | 4096 × 4096 max |
Spatial Measurement
Dimensional ads include signals unavailable to 2D media:
How close the user walked toward the placement.
Total time the placement was within the field of view.
Eye-tracking fixation duration on the placement (visionOS only).
Taps, drags, and pinch events on 3D objects.